I would like to build a unit test with GameKit framework. Actually I\'ve implemented a unit test that create two threads.
From the research I\'ve done, GameKit seems to be mostly about leaderboards and achievements. I am trying to develop a turn-based game like Words with Friends or Checkers. Can GameKit be used for this
In look开发者_运维技巧ing at the Gamekit documentation I see that the max Client/Server size for a game is 16.Is this the same as the size for peer-to-peer?Would it be possible for a peer to be in mul
I\'m very new to Gamekit.Can you implement Gamekit in your iOS app without showing the UI.Basically automate the s开发者_如何学运维election of wifi vs bluetooth and then the connecting to peers?
I have a typical GKSessionModeServer/GKSessionModeClient setup. When the server denies a client connection attempt with denyConnectionFromPeer:, the client\'s session:connectionWithPeerFailed: method
Okay, I\'ve been trying to display the Game Center leaderboards in my Cocos2d iPhone game. I have progressed and I got this piece of code:
I am using GameKitHelper for my Cocos2d game. At some point, I will want to display the leaderboards, so I do this:
I was just curious, is it 开发者_开发问答possible to make a game center match that you can only invite friends to?(i.e. no random matchups) How would you code that?It looks like GKMatchRequest has the
I am receiving always a Failure in my cocos2d, but when I run this project in my view based application then it will give me succ开发者_如何学JAVAess, and the score will easily submitted
When my app runs in landscape (which it always does) I have problems with the GameKit view - if I hold the phone in portrait orientation, the GameKit view appears offsc开发者_JS百科reen, if I hold it