I\'ve been looking at the Game Center code example, GKTapper, and one section where the developer comments on his implementation does not make too much sense to me.The code is inserted below.What I do
Apple GameKit doc says: Bluetooth networking is not supported on the original iPho开发者_运维问答ne.
Well, I have already registered a leaderboard and an achievement (just for testing purposes). I use that GameCenterManager.h/.m and AppScoreValue.h
I am getting some behavior I can\'t decode f开发者_如何学Gorom GameKit. sometimes the player who has done the inviting gets stuck in a \'waiting...\' loop, and is unable to close the deal on his invi
typedef struct _protocol1 { int type; CGPoint pos; } Protocol1; -(void)sendData { NSError *error; Protocol1 msg;
I want to add achievements to my app. I added a achievement in itunesconnect and found this method in the reference library:
My current sessionMode is GKSessionModeServer. If I\'m on a 开发者_运维问答client and I do the following:
I\'ve got an app I\'m ready to submit to Apple except for testing Game Center integra开发者_Go百科tion with their servers.That\'s where I\'ve hit the following snag.
I am working on a networked iOS game. In its GKMatch class reference, Apple has this to say: Important:Data received from other players should be treated as untrusted data. Be sure to validate the d
Well, I made my game in iTunes Connect page, enabled Game Center. I manage to make my game recognize Game Center and work with it.