I\'m having a classic everything-worked-yesterday-nothing-works-today kinda day. I set up Game Center yesterday. Managed to log in, get leaderboards, get achievements etc.
Waiting for Game Center authentication to complete is a bad id开发者_运维问答ea since it can take a very long time.Moreover, authentication is done not just at game launch but whenever you switch back
I\'ve noticed that when I leave my app searching for an a开发者_开发技巧utomatch, it stops searching around five minutes.Is this intended behavior?It would dismiss by itself.. I suspect that it is due
Is there a way to use Game 开发者_JS百科Kit p2p communication between an iPhone and Android?That is not possible. GameKit currently only works between iPhones. You\'ll have to wait for an Android libr
so i have made a box2d game with cocos2d. The user can move the player and in the world there are dynamic objects. Now i thought of implementing a coop mode.
I\'ve been stumped on this for quite a long time. I understand how to unlock an achievement in Game Center and I even got a whole messaging system working. But I can\'t figure out 开发者_JAVA百科how t
I want to make an applications similar to Talking Tom Cat, Touch开发者_运维知识库 Pets Cats/, Virtual Monkey and the Tap Zoo.
How do I save and upload scores later if there is no connection available? In a WWDC session it says to use the following code if no connection is available:
I\'m building an iPhone game that uses Game Center to auto-connect random players looking for a game.When the match is finished, I wanted to give the players the option to add the opponent as a game c
I\'m playing with the Game Kit API and I have a very simple block of code that never returns, not even with an error...