I want to dis开发者_Go百科play text on game screen on specific co-ordinate position in OpenGL. For example a players score \"Player Score:\" 10 at coordinates (5,5).
I\'m trying to achieve maximum accur开发者_如何学Cacy in rendering pages in qtwebkit in python (via xvfb). I am I have a problem with fonts.
I submitted another version of this question and a sample program before: How do I get consistent rendering when scaling a JTextPane?
I have a multilingual project (currently 13 languages), which uses many different font variations of \"Helvetica Neue\", mostly bold, condensed and regular cuts from the LinoType Pro font set ( which
I noticed an example for text re开发者_JAVA百科ndering in the OpenTK documentation, but is there a library that has already been developed for this purpose? I am looking to use this for a video game,
IE 8 and lower render text awfull开发者_如何学Cy if it is over any element that has a \"filter\" applied. Nothing really surprising with that. I usually just avoid using \"filter\". However, I was doi
Can someone help me out on this one. I have a website which was developed on a Mac. When viewing certain text in \"verdana\" on the Mac all looks great, but on the PC the text is very fine and thin on
I need a good, reliable library or toolchain for programatically rendering text to png, with different sizes, fonts, weights,开发者_运维问答 etc. It also needs to be able to render text in an arc or t
I am currently dynamically creating a bitmap and using the graphics object from the bitmap to draw a string on it like so:
I\'m implementing a GUI built on top of OpenGL. I came to the problem that each GUI will have -- text rend开发者_JAVA百科ering. I know of several methods of rendering text in OpenGL, however, I\'m won