How to display text in OpenGL at specific coordinates?
I want to dis开发者_Go百科play text on game screen on specific co-ordinate position in OpenGL.
For example a players score "Player Score:" 10
at coordinates (5,5)
.
How do I do that?
Use a tool called GLFont under ortho view you can output text like
glFontBegin(&font);
glScalef(8.0, 8.0, 8.0);
glTranslatef(30, 30, 0);
glFontTextOut("Test", 5, 5, 0);
glFontEnd();
glFlush();
you can find it here http://students.cs.byu.edu/~bfish/glfontdl.php
i remember there is function under opengl that can put text on screen too. Check this: http://www.opengl.org/resources/features/fontsurvey/
EDIT: check this link out too http://mycodelog.com/2010/03/23/printw/
Usage is as simple as calling printf:
printf( "char: %c, decimal: %d, float: %f, string: %s", 'X', 1618, 1.618, "text");
printw(x, y, z, "char: %c, decimal: %d, float: %f, string: %s", 'X', 1618, 1.618, "text");
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