I\'m working on a site for a client and they\'ve asked for a fix for the font rendering in FF and Chrome not looking as good as it does in IE. Here\'s a screenshot:
font-variant: smal开发者_如何学Pythonl-caps; font-size: 12px; Firefox: Capital letters: 12px Lowercase letters: 10px
I was recently developing an android application where I wanted to display kannada text in the TextView. I went through this link, now the problem is the glyphs(character sequence) are not rendered/in
Compañ&a开发者_Python百科mp;iacuteas should display: Compañías and it does in all browsers but Opera, it displays:
Is there a way for hit-testing text? That is for example if I draw text \"Hello graph!\"\" on the screen, within a bounding box, how can I tell the dimension and position of these blank rectangles (bl
Right now, we are trying to achieve consistent formatting of textarea elements, across Safari/Chrome/Firefox/IE on Mac and Windows. I believe this may be a rabbit hole, since any combination thereof c
I would like to generate text images like the following (source: http://www.zune.开发者_Python百科net/en-US):
I am rendering some italic text using ID3DXFont::DrawText. Although i specify DT_NOCLIP and the rectangle is big enough, usually, but not only, last character of the text isn\'t show completely, but i
I want to dynamically render text to an image with a custom font, preferably with the option to output directly or save to a file. And to automatically set the image size according to the font/size co
I\'m having issues with Texture2D and I\'d like to understand how to use it better. I\'ve taken the Crashlander Texture2D class from here and a default OpenGL project in XCode 4, forcing it to load O