I\'m trying to get a simple 1D fractal terrain generator to work for a 2D game. But for some reason it always either makes a hill, a valley, or a flat line, as seen in this output of the segments (x1,
I\'ve been pond开发者_如何学运维ering this question awhile now... many 3d engines support advanced terrain rendering using quadtrees, LOD... all the features you expect. But every engine I\'ve seen lo
I am currently designing an RTS Game in XNA. So far I have a Terrain Model generated from a Heigthmap and some Units that are drawn on it.
I\'m trying to create a game similar to this (Note:When you click \'play\', there are SFX in the game which you can\'t seem to turn off, so you may want to check volume). In particular, I\'m intereste
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I need to render in real time rendered animations for my terrain textures; what is the best rendering method for doing this? the animation is done by adjusting the texture coordinates.