I\'m trying to create a 3D terrain using WebGL. I have a jpg with the texture for the terrain, and another jpg with the height values (-1 to 1).
I am pursuing a long term hobby project to develop a simple visual tool where a user will be able to perform a minimal 3D visualization of the terrain -- view portions of the terrain from different vi
I got interested in this question someone posted yesterday about diamond-square algorithms, Node.js / coffeescript performance on a math-intensive algorithm.
What would be the best way to provide realtime lighting in an OpenGL terrain scene? The level of detail between of each quad will be generated dynamically as it is subdivided as it zooms in, so a pre-
Is it possible to show te开发者_运维技巧rrain maps similar to this http://maps.google.com/maps?hl=en&ie=UTF8&ll=45.699466,6.389236&spn=0.327066,0.861053&t=p&z=11 using MapView clas
Basically what I\'m trying to do is shade a 2D heightmap using a very very basic raycasting system that basically just checks if the ray is intercepted before it should be to shade it. However it\'s n
I\'ve been searching on google, bu开发者_如何学JAVAt cannot find anything basic. In it\'s most basic form, how is dual contouring (for a voxel terrain) implememted? I know what it does, and why, but c
I would like to create some elevation/heightfield rasters using python, gdal and numpy.I\'m stuck on numpy (and probably python and gdal.)
So I\'m looking to get some general information here, but I\'m not sure where to start.I\'m thinking of exploring real-time terrain deformation (by which I mean hardcore deformation like digging holes
I can wrap my head around using a 2D Perlin noise function to generate the height value but I don\'t understand why a 3D Perlin noise function would be used. In Notch\'s blog, he mentioned using a 3D