I\'m trying to create a program that displays a globe with terrain, and does all Lat/Long/Alt to XYZ (ECEF) on the GPU.
When I call libnoise\'s getvalue function with x, y, and z as integers I always get 0 back as a result.Is this normal?When I try 1.25, 0.75, 0.5 as in the tutorial http://libnoise.sourceforge.net/tuto
My terrain gets weird colors like this: http://tinypic.com/view.php?pic=307w421&s=7 Does anyone have any idea what is going wrong here?
To properly map every pixel of a heightmap image to a terrain, we will end up with a terrain both in width and length 1 unit less that the actual width and length of the heightmap. For instance, if we
I am attempting to create a new Game in which a vehicle drives along the ground, but also has the capability to use thrusters to become temporarily airborne.
How is the terrain in games like \"Moon buggy\", \"Route 960\" or similar made ? I dont\'t mean the \"Scorch\" or \"Worms\" like terrain with many peaks, but I lo开发者_JAVA百科ok for a way to genera
A team of people in South America stand at points along the equator at an equiangular distance from each other (measured from the center of the earth). Due to mountainous terrain, they each stand at d
My english knowlage is not good enought to tell my problems. and i am using stackoverflow second time.
I have made a terrain that is generated from a height map file where each pixel (black to white) represent the height of the terrain at the corresponding location.
I am building a game using canvas. I have terrain that is generated randomly on game initilisation. The terrain is destroyable via the weaponry in the game.