Which one of the two files should I be u开发者_开发问答sing. What is the difference?Use whatever works for you.
I wanna know how you render terrains in directx. I have heard people saying that they are using RAW files and some said that they are using .x files.What is our wa开发者_如何学JAVAy and why is it good
I\'m trying to generate an infinite map, as such. I\'m doing this in Python, and I can\'t get the noise libraries to correctly work (they don\'t seem to ever find my VS2010, and doing it in raw Python
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Given an elevation map consisting of lat/lon/elevation pairs, what is the fastest way to find all points above a given elevation level (or better yet, just the the 2D concave hull)?
I just bough开发者_如何转开发t and downloaded Tom\'s Terrain Tool but I can\'t find instructions for how to install it. I\'ve looked in the downloaded file - it\'s a compiled file. I\'ve looked on his
I have a game with infinity procedually generated terrain. I\'m using 1/f noise for the height (I think this is perlin noise?). Anyway it looks nice, but its not very playable since it doesn\'t really
I\'m trying to make a small game based on the canvas in Delphi. Basically, I\'d like to make a fairly large bitmap ( 3000x3000, for example ), then load it into the canvas, and being able to sc开发者_
I want to implement tessellation transition from fine to coarse geometry and vice versa for terrain rendering which doesn\'t intr开发者_JS百科oduce discontinuities (cracks).
i\'m experimenting a bit with C# and XNA. Going through the advanced \"Riemers tutorials\" helped me a lot, but i want to make my terrain even better. I have a simple game where player controls a tank