I need to integrate Ogre 3d in Qt 4. I found several codes and suggestions which are unfortunately out-dated. I liked this tutorial
I\'m 2 errors away from compiling Qgears. (Hacked Version of the Final Fantasy VII Engine) I\'ve messed with the preprocessors to load the actual location of the ogre header files.
I have an Ogre material script that defines 4 rendering techniques. 1 using GLSL shaders, then 3 others that just use textures of different resolutions.