I\'m making a small plugin-kind-of graphics engine interface which uses OGRE internally. The idea is that a person creating a program in Windows or Linux, would be able to use my plugin for doing any
I want to compile my C++ files with mingw-g++ in command prompt. My C++ files have OGRE3D libraries also. How can I add these OGRE3D libaries in makefile.
#include <OgreRoot.h> #if OGRE_PLATFORM == OGRE_PLATFORM_WIN32 #define WIN32_LEAN_AND_MEAN #include \"windows.h\"
I have built and installed Ogre to my Debian with Code::Blocks. Next, I tried to compile a tutorial application but I\'m getting these errors:
I\'ve just begun to wade in the waters of OGRE to introduce myself to game programming with C++ (I had done some Unity prior).
ok si have i have the following code: for(deque<Ogre::Vector3>::iterator iter(mWalkList.begin()); iter != mWalkList.end() ;iter++){
I\'m new to Ogre and tried to run the first tutorial, but I have faced a problem getting the error message
An error of Unknown CMake command \"ogre_config_sample_lib\" happens when I tried to use cmake in OGRE Sample folders after installing OGRE. I had taken the following steps before this error happened:
I read Setting Up An Application - Net开发者_如何学编程Beans - Linux in Ogre tutorials. But this instructs to build the project separately on console using make && make install. It seems Netbe
I get an image from an Ogre rendertaget. I get the pixelbox of the image : Ogre::RenderTarget *rt = _window;