I have a strange bug that appears to happen only when the program isn\'t executed from the terminal. Here is my project:
I am implementing scripting for my Ogre3d based application using Lua and I have encountered a problem with checking whether a parameter fed into function is of particular type - Ogre::SceneNode*. Any
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My first question here, so go easy on me. This is my situation: I am creating a networked game in Python using the Twisted framework. The game connects to a master server via TCP on one port (the co
I\'m working on a 3d music visualizer using Ogre3d, basically it\'s a spectrum analizer, a lot like the old xmms plugin:
My understanding was since D3D is u开发者_如何转开发sing COM, the answer is yes. But in the Ogre rendering engine, it appears this is never called. Is this fine or an oversight - if so could it have s
Hi I have installed Ogre 1.7 , Copied iphone dependencies and the proje开发者_如何学编程ct is running in simulator with around 25 sample projects. I need to build a template with only one sample exam
I have 2 HLSL ps2.0 shaders. Simplified, they are: Shader 1 Reads texture Outputs c开发者_JAVA技巧olour value based on this texture
I\'m trying to create a windowless Ogre application, but it seems that the method RenderWindow::setVisible(false) is completely igno开发者_运维百科red by the application. Is there a way to accomplish