I\'m french so sorry for my english. I\'m currently making a splitscreen 2D game with LWJGL. I\'m using the openAL API which is given with LWJGL. Everything seems to works perfectly. Well, too perfec
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Can anyone tell me if the key frames in a CAKeyframeAnimation are always guaranteed to be hit with their exact values when the animation runs? Or... do they only act as interpolation guides? e.g. If I
I am developing an app where the user can record their voice, and then alter it in some way. I have implemented OpenAL, and I am able to adjust the pitch to speed up and slow down the audio file. The
Is it normal to take up to 2 seconds to run this function? It takes about 0.5 to 2.5 seconds, rarely more than 1 second though, usually around 开发者_Go百科0.6 to 0.9 seconds.
i have a problem. When I buffer data, I get the 40963 error back, meaning AL_INVALID_VALUE. The programmers guide(http://connect.creativelabs.com/openal/Documentation/OpenAL_Programmers_Guide.pdf) say
I have a voice chat which receives rtp packets (each packet contains 20ms of voice afaik), adds them to a buffer and plays it out.
I cant ensure this by checking if the sound has stopped in my program because the sounds are handled in different thread, isnt that right?
Hi I want to read and then want to perform开发者_高级运维 some operations on raw audio. What is the best way to do this?Audio File Services, Audio Converter Services, and Extended Audio File Services,
I want to control the way how the sound source volume fades out by distance, how can i do this? Edit: I would also like to know how to scale the sound coordinate system accordingly: i dont want to he