That\'s pretty much it. I\'ve got a function to set up an OpenAL context and device, and load a WAV file into a buffer and pass that buffer along with data from the file to alBufferData. I then try to
One of my apps has a simple metronome-style feature that plays a click sound a specified number of times per minute (bpm). I\'m doing this by starting an NSTimer, with an interval calculated from the
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The 开发者_运维技巧following function calls are deprecated in OpenAL 1.1, what is a proper replacement?? THe only answer i found in google was \"write your own function!!\" ;-)
I use OpenAL to play background music. At one point, I need to get the exact current position on the track. I tried using alGetSourcef(_source, AL_SEC_OFFSET, &offset); and it works perfectly on i
I need to erase not playing buffer. For this I must check that there are no currently playing sounds attached to the buffer.
When setting up OpenAL, the Leaks Instruments tells me that I am leaking alContext here: alDevice = alcOpenDevice(NULL);
im trying to play a looping sound in openGL/SDL with openAL but when im calling it its just looping infinitely and its stuck at the start ive got no idea how to fix this so i came here hoping some1 kn
I\'m trying to get to grips with OpenAL, working through a tutorial here: http://benbritten.com/2008/11开发者_如何学编程/06/openal-sound-on-the-iphone/
In my iOS app I wan\'t to play sounds using OpenAL. I have AudioManager class, responsible for sound-management (singleton). All sound sources & buffers are initialized when it is created (on the