I am making an Augmented Reality application that has picture taking functionality.It uses a custom function of mine to create a UIImage to save the screen.By law in Japan, cameras must have a shutter
I\'m new in Objective - C... I found source code how to use OpenAl, copying this and then testing, but sound was played with interference. Can you look at code and tell what is wrong ?
I\'m working in iOS and have a simple OpenAL project running. The difference to most openAL projects i\'ve seen is that im not loading in a sound file. Instead I load an array of raw data into the al
I have a c++ made video player and for a reason I can\'t understand only some o开发者_运维技巧f the files (.avi) are playing with sound, the others only have the visual.
I\'m writing a game engine in C++ that utilizes SDL for graphics and OpenAL for audio. I\'m developing on Windows XP compiling with MinGW and debugging with GDB. I discovered the problem when I ran th
So I have been looking around for some time now on a way to produce a variable tone on the iPhone using OpenAL, the issue being the Apple ha开发者_如何学运维s deprecated the ALUT part of OpenAL that h
Here\'s the code: ALint cProcessedBuffers = 0; ALenum alError = AL_NO_ERROR; alGetSourcei(m_OpenALSourceId, AL_BUFFERS_PROCESSED, &cProcessedBuffers);
I\'ve created a project in XCode and added the OpenAL framework. Still the compiler can\'t find AL/al.h 开发者_运维问答when i try to include it.
I\'ve recently been working on porting my game to be cross-platform, and decided to go with OpenAL for my cross-platform audio engine.
What I\'m trying to accomplish is basically as follows: Open up a file, determine how many \'samples\' I will need based on its duration