As I\'ve already said in another thread, I\'m working on a project related to real-time graphical programming for audio (something like Pure Data, Max/MSP, Reaktor).
I\'m using the following function: _alutLoadWAVMemory_((ALbyte *)myBuf,&format, &data, &size, &freq, &loop);
Is this even possible? Would be extra cool if somehow I manage to have a function called every time a buffer has been processed. Any other ideas besides polling the source i开发者_JAVA技巧t\'s welcome
I\'m not sure if it\'s possible to achieve what I want, but basically I have a NSDictionary which represents a recording. It\'s a timeline of 开发者_运维知识库what sound id was played at what point in
I want to know if there is a command in openAL that can be used to play a sound file from particular time instant ( seek time). Like if I am using a slider and slide it , once I release the slider, th
I have an开发者_如何学Go mp3 that I want to play slowly without altering the pitch. Is there a way to do it? I can convert into other forms, if I can do it in other forms. This is for a iPhone app tha
I am using OpenAL for a music app for iPad. It has worked fine before, but now, after updating my device to iOS 4.3, there are popping/crackling noises on playback. They become apparent when multiple
Anybody have any idea about how to mix sounds in iphone.We can use OpenAl that i know but need some sample application or code which would be easier for me to understand this concept As i have seen so
I have been facing this since so many days but I have not reach to any conclusion. My problem is : I want to play an mp3 filebut not simply by clicking on a play button.
I am porting a game from iPad to Mac. Every time I start the game, certain set of sounds when they are being played, have an irritating noise at the end of playback, much like a short duration of hea