Currently I\'m doing a 3d avatar creation and customization using flash, (away3d and md5) .. I\'m designing characters usingMAYA 2012 and I\'m going to export it as MD5 format.
I have this proble开发者_运维技巧m: in Autodesk Maya I set \"aim constraint\" between two objects. I\'m able to export this constraints in fbx file (if I import this Fbx in Maya again I see the constr
I\'m just trying to create a UI for my script in maya/py using QT Designer. The problem is that I want to use a lambda expression as a command for my buttons
I had these bunch of maya files on my hard drive. Unfortunately, my hard drive crashed, and I had to give it for data recovery. Now, those maya files got recovered as .anm files.
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I am trying to import a movement curve from Maya into my XNA game, but I cannot figure out how. Basically I want to catch the curve by it\'s name, and look up its values at different points of time.
I want开发者_开发知识库 to know how is it possible to import just a 3D model from maya to JOGL? JOGL is a wrapper around the OpenGL API. It is very low-level. JOGL does not deal with 3D models, it jus
I\'m trying to write an authoring tool for Maya where one of the criterion i have to satisfy is maintain length of a NURBS curve. The authoring tool provides the user the control to edit a NURBS curve
I\'m dealing with polygonal data in realtime here, but the problems quite simple. I have a huge list containing thousands of sets of polygon Indecies (Integers) and I need to simplify the list as \"fa
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