How to import constraints in xna with fbx file created by maya
I have this proble开发者_运维技巧m: in Autodesk Maya I set "aim constraint" between two objects. I'm able to export this constraints in fbx file (if I import this Fbx in Maya again I see the constraints) but when I import this fbx in Xna, the constraints are not imported. There is a method to handle the constraints in Xna?
thank you
I have not come across any code or samples for this problem, so I think you may have to write the code yourself. If you modify the skinned model sample content processor, you could create a class that contained both a SkinningData
and, say, ConstraintData
objects, which you would have to write and put it in the Tag
property of the Model
. You could then modify the AnimationPlayer
class to accept ConstraintData
and use it.
Edit: here is a link to the autodesk site where they have an sdk for writing fbx files:
http://usa.autodesk.com/adsk/servlet/index?siteID=123112&id=7478532
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