I have this proble开发者_运维技巧m: in Autodesk Maya I set \"aim constraint\" between two objects. I\'m able to export this constraints in fbx file (if I import this Fbx in Maya again I see the constr
i use notepad++ to see the data structure of FBX model but i have some problems understanding it. Here is some info of a cube(side = 10) located in (0,0,0), can anyone tell me what do these members me
My problem is that, if I use BasicEffect (and setup VertexColorEnabled = true) or my own shader, and use only colored (not textured!) models, it gives the error t开发者_运维知识库hat Color0 is missing
XNA is the bee\'s knees but I still can\'t wrap my head completely around custom content pipelines. Some basic samples like MSDN\'s normal map sample shows you how to assign normal map keys from opa
I\'m now reading this example. I see there is one FBX file and a few texture files in the content project, and that in the code you can choose which \"take\" to play. In the code it is \"Take_001\". P
I am trying to import a movement curve from Maya into my XNA game, but I cannot figure out how. Basically I want to catch the curve by it\'s name, and look up its values at different points of time.
I have a problem with importing 3D model from FBX file. Source model contains 575 objects + 1 camera and looks like this: http://habreffect.ru/files/23d/542fa7f67/source_model.png
i am simulating a tennis game and i have a tennis player which i made with 3d max and it has frames for each movement and exported it as fbx model but i don\'t kn开发者_JAVA技巧ow how to use this fram
I\'m trying to extract vertex and UV map information from a FBX file created with 3ds开发者_Go百科 max 2010.
a397460849 2022-05-20 22:58 开发者_运维问答25块/包