I have an application written in platform-independent C++ which has been primarily developed on Windows. I\'m now trying to get it up and running on a Mac but I seem to be lost in how to link to the M
On OS X, how can code in a dylib find the path it was loaded from, at runtime? Coming from a Windows background,开发者_如何学编程 I\'m used being able to call GetModuleFileName(dllHandle,...).
I\'m trying to build apple\'s opensource libc (from http://www.opensource.apple.com/source/Libc/Libc-763.11/) on my OS X 10.6.8 laptop. This is in an attempt to essentially get a locally generated rep
I have created a new cocoa framework in Xcode, removed all the libraries and files it includes at the beginning except the supporting files.
Is there a way to monitor processes in the Mac OS X before they Start & End? I have a dynamic which I would like to inject in few selected processes before the start, so that hooking can be perfo
So the other day I went to compile my app and load it onto my device (iPhone SDK) and it compiled fine but while it was loading it crashed and in the console it gave me:
I am trying to link a dynamic library in my COCOA application but I am getting the following strange error:
Starting from some point in the past xCode 4 in complain开发者_如何学Going about linker problems:
I created a dylib in XCode. I set the installtion directory to @rpath. Then I created a test 开发者_JAVA技巧project in which I am using this dylib. When I run it, I get dyld error:library not loaded..
I have an Objective C static library that I am trying to import into MonoTouch using btouch. The problem that I am encountering, though, is that the library depends on libz.dylib and libxml2.dylib and