I am trying to create and then add the dylib to 开发者_如何转开发a project. I created it by using the \"Cocoa-Library\" template and setting the type to \"Dynamic\" (not sure if it should be dynamic
I\'m using Mono to write a wrapper over a set of natively exposed commands. The set is the same (comm开发者_如何转开发ands and signature), however it is exposed through a DLL in Windows and a DyLib
My application builds and runs fine on 10.6. I have Base SDK set to 10.6 and Mac OS X Deployment Target set to 10.5.
following JNI guidelines, I created a dylib (in Objective-C) using Xcode and expected to load it in my Java project, like the following does,
When trying to load a Lua module on OSX I receive the following error. lua: level1.lua:1: module \'libexpand_luaLib\' not found:
0x开发者_如何学编程0000000149ab0d2c<+0000>jmpq*0x1e04b6(%rip)# 0x149c911e8 (gdb) p $rip $1 = (void (*)(void)) 0x149ab0d2c
I am currently creating a static library that contains functionality I want to provide to some other applications. However, my static library requi开发者_如何转开发res libxml2.dylib and compiling my s
I apologise for the basic question. I\'ve searched high an low for a simple answer but I have so far been unsuccessful, so I hope this helps other beginner programmers.
Using Sqlite in a dylib in an i386 app in XCode 4 For iOS I needed to add a file namely libsqlite3.0.dylib from directory:
As per the title, how can I set those? Moreover, how can I set versions themselves? Thanks to 开发者_开发技巧all and best regards.I believe you can add build options to your project. You\'d need to a