I\'m just starting to learn about sending UDP packets, and I\'m running into a problem. I\'ve written a Java client and server which easily communicate with each other, and I\'ve done a Python client/
I need to implement a client server architecture where the server sends the same message to many clients over the internet.
Suppose you have an UDP server running on port 9030 on Linux and you can\'t access somehow to that UDP Server. There is no firewall or similar set up preventing access to that UDP port. And also pleas
I just created a little reliable file transfer using udp but it only handles one client. So I thought about using fork() to get the server to handle multiple clients. But, i don\'t really know how to
I am trying to see how viable UDP is for development of a w开发者_开发知识库eb based game. Andrea Boschin has a good example of a UDP solution. This solution works fine when run from the VS2010 debu
I have an application that transmits some data in a loop. Underlying protocol is UDP on WinSock. If I don\'t add sleep(1ms) after each transmit operation mostof the data is not sent (or wireshark can
I am using Boost::asio for the following. I am trying to receive packets from multiple udp multicast channels. However, I am having great trouble in trying to get this to work. At the moment, I can o
I have to write a C app that will act as both UDP sender & receiver. The program should first detect the broadcast address, then send the message JOIN(name is read), 1 time/minute, then some messa
I\'m currently working on the UDP networking of a game. Let\'s say there are two players on the same NAT/LAN. They consequently share the same external IP. They both join the same game server which i
Here is my issue, one of the rcvfrom() parameters is a char * and once I got the data from it I want to convert it to a struct. However, the cast is unsuccessful. What am I doing wrong?