I read this question about the error that I\'m getting and I learned that UDP data payloads can\'t be more than 64k. The suggestions that I\'ve read are to use TCP, but that is not an option in this p
On some computers I have the strange effect that UdpClient will not send data when UdpClient.Close() is called too soon after a UdpClient.Send().
I\'m having an issue where my Android device (An HTC Incredible running stock 2.3.4 rom) is not able to receive a broadcast UDP, but when I get the IP of the device (on the same network) and send the
I am writing the code to send an UDP packet using PACKET_TX_RING ring, and I don\'t understand the example code described here:
i tried to send a udp-package via the datagrasocket-class in adobe air 3! this worked fine as long as i test the app in flash-builder 4.5.
How do you implement a Thread that handles client requests on the server using UDP. I have read somewhere you can use ThreadPoolExecutor, is using this method ok. Becuase there isnt开发者_StackOverflo
I have a UDP socket listening in a port for broadcast transmissions and it is working fine. However, when I hibernate and resume the OS (Windows 7), the socket just stops receving data (and I can see
everyone. I was doing my hw about use UDP to build a whois service. Howver I encounter a problem when I execute my code.
Suppose we have tcp and udp connection over th开发者_如何学Ce same link of capacity C . Tcp has transfer rate of C whereas UDP has 8C as its transfer rate . Which will be more efficient ?Theoretically
I noticed a strange behaviour working with netcat and UDP. I start an instance (instance 1) of netcat that listens on a UDP port: