I\'m trying to learn some of the ins and outs of P2P/decentralized networks.My question is the following. Say I have two machines named comp1 and comp2. Now comp1 is setup on my home network behind a
I am developing an client server application on mobile phone and I would really apprecia开发者_StackOverflow社区te to get some comparisons between each of them ..UDP may be good for streaming audio/vi
I\'m writing a suite of application components which will eventually be a part of a game engine. I just finished working on my threading system and am switching over to testing multithreaded network f
Consider the prototypical multiplayer game server. Clients connecting to the server are allowed to download maps and scripts. It is straightforw开发者_StackOverflow中文版ard to create a TCP connecti
I am trying to build a simple TCP and UDP proxies. No problem with the TCP proxy, however the UDP is a little more complex to handle. The classic proxy scenario would be like this.
I am trying to put together a basic Java proof-of-concept to have a server (which will most likely just be a Windows or Linux laptop) that can send messages to a number of WIFI-connected android devic
When, exactly, does the BSD socket send() function return to the caller? In non-blocking mode, it should return immediately, correct?
The same question might have been asked but I didn\'t find any solutions available for me. I\'m trying to play RTSP stream in android and the server is Darwin streaming server. For now I’ve tried Vi
I\'开发者_如何学Cm implementing a very basic sort of \"server discovery\": once in a while my server (lets say at 192.168.0.4) broadcasts a very simple UDP packet to 255.255.255.255:1234
I know that there are related questions already answered, but I didn\'t manage to solve my problem. I have a simple UDP client-server app. Both the client & server look ok, however the server doe