I have seen examples of ReceiveAsync for TCP, but not UDP.开发者_C百科Is ReceiveAsync compatible with UDP? If so, have you seen any examples?
Following on from my previous thread, I seem to be closer to decoding IPFIX data from a Sonicwall firewall using a UDP listener and a BitArray in C#.
I am having a problem with sendto. I have a receiver who receives UPD packets with recvfrom and then replies to the sender using sendto.
I am working on both udp/tcp based P2P for file and real time video streaming application.the application will be developed for both Linux and windows platform using c++.
I want to attempt to calculate how much data (bytes) I send/receive over the network. I send/receive both TCP and UDP packets, so I need to be able to calculate the size of these packets including the
I am making a client server MMO style game. So far I have the framework set up so that the server and clients interact with each other in order to provide state updates. The server maintains the game
I am studying raw sockets. I used the IP_HDRINCL option to build my own IP headers. After the IP header, I am building a UDP header. Then I am sending the packet to my system\'s loopback address. I ha
When using UDP datagrams can get reordered/dropped/duplicated. However this is unlikely to occur when you test with 127.0.0.1.
I have a开发者_开发知识库 windows app consuming large amounts of incoming udp traffic and sending a small number of udp packets \'keep alive\' messages. I\'m seeing a small amount of drops on both inc
Two things can happen: old data is overwritten with new one with some round-robin algorithm new data is simply discarded leaving old data in the buffers