This question already has answers here: Can a local variable's memory be accessed outside its scope?
I just downloaded the allegro library I make a new empty project then add a source file I add this line of code:
My and a friend are working on a 2Dgame where the graphics will be .svg files and we will scale them appropriately either by rasterizing them first, or rendering them directly on a surface (which stil
Couldn\'t figure out how to word the question accurately, so here\'s an example: Given this function prototype:
I\'m just trying out the allegro library, and here is the code which I\'ve got so far: #include <allegro.h>
I\'m working on a texture management and animation solution for a small side project of mine. Although the project uses Allegro for rendering and input, my question mostly revolves around C and memory
I am programming a game since 2 years ago. sometimes some memory errors (ie: a function returning junk instead of what it was supposed to return, or a crash that only happen on Linux, and never happen
I am trying to build a project with the allegro-msvc80-4.2.2 pre-built package.I\'m using Visu开发者_StackOverflow社区al C++ Express Edition 2005 and have added the input libraryalld.lib and am includ
I have a simple tank wars style game using the allegro open source library.In my tank class, I initialize arrays of pointers to bitmap objects to 0.Then I create new objects with an allegro function c