I have a quick question. I am using C++ with the Allegro library. If I make the following declaration BITMAP* blocks[600][14];, is it going to be wasted space if I only occasionally am using all 14 a
what is the allegro 5 version of this function? texture_number = allegro_gl_make_texture_ex(AGL_TEXTURE_MASKED, my_bitmap, GL_RGBA);
I need to break a while loop when the开发者_Python百科 use clicks the close button on the window, but I don\'t know what to check for. I\'m using allegro to run the GUI.If using Allegro 4: set_close_b
What flags do I need to add to g++ in order to compile code using allegro 5? I tried g++ allegro5test.cpp -o allegro5test `allegro-config --libs`
I\'ve been having this problem for a while. When I compile this part of my code It shows black lines above the bitmaps. What might be the problem and are there any solutions?
I have a 114x114 bitmap called \"x.bmp\" in my debug folder and this simple code #include <allegro.h>
I am a beginner at allegro and c++. I am trying to use the bitmap commands. I used this simple program to test it:
Can anyone tell me how 开发者_C百科to set up allegro for devc++?Here\'s a detailed guide: http://wiki.allegro.cc/index.php?title=Dev-C%2B%2B
I am trying to build a simple allegro project with Xcode 4. #include <stdio.h> #include <allegro5/allegro.h>
a previous relevant question from me is here Reverse Engineering old paint programs I have set up my base of operations here: http://animatorpro.org