Let me see if I can articulate what I\'m trying to do... I\'ll distill it to the core issue. I have an objective-c program and a c callback function. The context is I am using cocos2d and chipmunk ph
I want to stack the objects like scoop game for iPhone & Tower Bloxx. I want to move that stack to left & right based on accelerometer. I am trying to do it by using chipmunk. I开发者_Go百科 a
I\'m making slow but steady progress with a Cocos2d game, but I\'m stuck creating moving platforms. The main character needs physics and collision detection, and is therefore a chipmunk shape/body.
In my game, Objects are falling down and I have to catch that object a开发者_如何转开发nd have to create a stack. I am doing this by using chipmunk physics engine. I am able to create stack but I don\
I\'m trying to play a \"boing\" sound when a ball shape hit\'s any other kind of shape. Which 开发者_JAVA百科works. But works a little too well....