I\'m making an iPhone game where the main actor is a ball that rolls depending on the device\'s accelerometer rotation.
If I have two objects in chipmunk (I\'m using cocos2d-iphone), once I\'ve detected that they collided, how can开发者_如何学运维 I tell how hard they are hitting each other?
I have a body which I move with the help of a button, here is what I\'m doing: -(void) step: (ccTime) delta
#include <stdlib.h> #include <stdio.h> #include <math.h> #include \"/home/satyajit/Chipmunk-5.2.0/include/chipmunk/chipmunk.h\"
How I can use this function Im try but there are error or warning setupchipmunk(){ ........ } update(){ if(touch==true){
I want to send a keystroke to a GLUT program on X11, but I can\'t find there\'s an X11 client attached to the GLUT program.
开发者_开发技巧 It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical andcannot be reasonably answered in its current form.
I have the following code: eachShape(void *ptr, void* unused) { cpShape *shape = (cpShape *) ptr; id obj = shape->data;
I am completely new to chipmunk and I have just been using it for a few days, so I\'m guessing this is something pretty obvious, however I cannot find any documentation for this. Is there any callback
I need to implement a little bit of Ai that can apply an impulse to a rigid body in order to hit a target. Like a cannon ball being fired from a cannon. I\'m using Chipmunk Dynamics for the physics en