Hello to all I have searched many forums and cannot seem to find an answer to my question. I know that this forum is not particularly for chipmunk or spaceManager but I figured that I would see if I c
In my cocos2d-iphone project, I am using Chipmunk to provide a physics model. Additionally, I am using the SpaceManager obj-c wrapper for Chipmunk.
I\'m working on a game where the physics are very simple. I just need to detect when a ball (point) hits a wall (line segment). There is no gravity, no friction, and the collisions are perfectly elast
Been struggling with this for a couple of days, hard to find code examples on the net. I\'m making a topdown game and having trouble getting the player to move on key press. At the moment i\'m using
So im trying to create character with two jetpacks - either of which can be fired independently of one another to create an impulse offset from the center of gravity (Using Cocos2d, Chipmunk, and Spac
I seem to be unable to compile chipmunk without compile erro开发者_运维百科rs, can anyone help me? I turned on C99 but I still get errors.
I am able to create spaces, bodies, and shapes, put them together, and draw them on screen... yet somehow none of my shapes are interacting with each other or colliding. My collision callback isn\'t g
hi im pretty new to both frameworks. but maybe someone can point me into the right direction: basically i try to bounce a ball of a shape. (works fine)
I\'ve been on google for about, oh, 3 hours looking for a solution to this \"problem.\" I\'m trying to figure out how to instantiate a C structure in lisp using CFFI. I have a struct in c:
can any开发者_如何学运维one help me to remove shape and body after a delay in collision callback.