In chipmunk/cocos2d, I have the classic bouncing ball demo happily running with an arbitrary number of balls.
So I\'ve used the Planet.c demo to set up a velocity function for my 2D iPhone game that\'s in the works that involved orbiting planets. However the following code sets up nice orbits but only does so
i am using spacemanager and i want to calculate the force with which the objects collide so that i can adjust the开发者_如何学Go sounds and appropirate spirtes depending on the damage. can some one te
I\'m looking for sample to help me und开发者_如何转开发erstand the how chipmunk physics works ... So I\'m asking : is there any source code available out there ?Check these out:
I wonder if anyone can suggest the best approach to detect c开发者_运维问答ollision between multiple shapes.
Hi I am using chipmunks on my cocos2d project.I have two objects and when they collide, I like them to join and m开发者_如何学编程ove together like one object?How can I do that?
I am brand new to game development and I thought it would be fun to try out Gosu, Ruby and Chipmunk together.
I\'ve just followed the steps on the cocos2d site to install the latest xcode 4 project templates, however every time I try and create a Chipmunk/Box2d project it fails to build, stating there are ~26
So I have created two shapes( poly\'s to be exact) and I need to be able to attach them to a single CCSprite/image, and have them stay in the position that I have created them at. Is there any way to
Im in the middle of creating my first iPhone game - I have a background in OOP and in particular C++ so I had some questions with regards to how best to logically setup layers while maintaining functi