I\'m developing a game for Blackberry, and I\'ve been tasked with developing multiplayer for it. I\'ve been trying to do research and find out how to implement bluetooth on Blackberries and I want to
How can the shooting game servers handle the timing, for example when a player shoots another, how do they make sure that both players get the message at开发者_Python百科 the exact same time.
As it currently stands, this question is not a good fit for our Q&A format. We expect answers to be supported by facts, references,or expertise, but this question will likely solicit debate, a
I have developed a Multi-player Client/Server Variation of Trumps Card Game using QuickServer library. It works well with 4 human players. But when I finished the AI player, I didn\'t find a way to in
I am experimenting wi开发者_JS百科th lidgren in XNA and I\'m having some issues with the \'lag\'.
Would it be possible to create an ad-hoc multiplayer connection (close range) between 开发者_如何学运维two or several phones in a flash application?Flash won\'t let you communicate directly to another
I am planning is an OpenID client in a multiplayer network C++ game. The hoster will have the option to allow only logins from people who can authenticate via OpenID. Also I want to make it possible t
I\'d like to build a turn-based, multiplayer iPhone game that will require a game server somewhere to connect the players and dish out the world state data开发者_开发知识库.I\'m trying to understand h
Ok, so the situation is as follows. I have a server with services for a game, a p开发者_开发知识库articular command from the server sends a timestamp for when the next game round should commence. To
I\'m thinking of creating a web multiplayer game in Node.js. This means I\'ll be using the same language in the backend and in the frontend. It would be in realtime and about 20 people max in each \'r