It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical开发者_如何学编程 andcannot be reasonably answered in its current for
I want to write a server-side app to manage multiplayer game communications (probably for multiple simple games, mostly turn-based). It should b开发者_开发知识库e robust and highly scalable.
i\'ve searched and read many articles and looked at the GKTank apple sample (can\'t see any specifics about my problem, seems to process events as they occur) but i can\'t see a sample or tutorial tha
I\'m am attempting to send a Game Center invitation. Sending from the simulator to a device or from a device to the simulator results in an InviteFailed error.
trying to implement a multiplayer. Using the sample from Game Center - Sending and receiving data. Everything seems okay, but in apple documentation there is also said about invitation handler.
EDIT: I have made a clean, n开发者_开发技巧ew project, but still can\'t get it working. Please download it, there is a little code to look at and probably easy for a professional or anyone remotely ex
I\'ve started developing a small multiplayer racing game, obviously we\'re using all the player prediction, dead reckoninng and lag compensation techniques that Half Life, Quake and Unreal use - howev
I\'m fairly new to multiplayer games. I have made a few for my own fun, but nothing profound. Anyway, I want to make a game that is very cross-platform. The clients would be connected with their face
开发者_JAVA技巧 As it currently stands, this question is not a good fit for our Q&A format. We expect answers to be supported by facts, references,or expertise, but this question will likely so
What would you do in the following scenario: When implementing a multiplayer game, you use GKMatchmaker to find players.