It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical andcannot be reasonably answered in its current form. For help clari
I need to make for school an app that runs on Android. Actually there are two apps, a client and a server. Ther server runs on a PC while the clients run on Android devices. I want to know what is the
I\'m developing a p2p mutliplayer game using adobe rtmfp se开发者_运维技巧rver on facebook using flex 4. I have box2d for physics engine and the hardware acceleration is on. In 60fps, Average cpu cost
I was recom开发者_JAVA百科mended these two languages as a good option for multiplayer web game development, but I don\'t know what are restrictions of these languages in terms of game development. I p
I\'m thinking about implementing a HTML5 mmog where there is a fast running object involved. Players constantly alter the direction of that object by shooting at it. I thought about WebSockets etc. (s
Hoping to find 开发者_如何学Gosome Skiller experts to answer this. I\'ve been using Skiller for developing my game for last 3 weeks. The Skiller documentation does not explain how a player can add a b
Be开发者_如何转开发ing a beginner to the Skiller platform, I\'m really not sure how should I manage the game items in my turn based game. I\'m essentially creating a new turn-based game using the foll
Quick Summary: We have a completed flash game similar to Tetris that is ready to be \"linked up\" for multiplayer.After doing some research and asking here: Flash Sockets, Peer-to-Peer Capabilities ,
I\'m planning a relatively simple, online, multiplayer game and I\'m stumped on what to use for player to player communication.
Does anyone know a way to setup GKMatchRequest in a way t开发者_如何学编程hat all players have the same properties? For the purposes of Game Center\'s auto-matching. GKMatchRequest.playerAttributes se