I\'m looking for a way to wait for a number of jobs to finish, and then execute another completely different number of jobs. With threads, of course. A brief explanation:
So we have some function like this: void SendData (/* what goes here if we can only 开发者_运维问答send to our function C POD types like int, uint etc? */ socket, std::string message)
Here\'s my implementation : Client A send a message for Client B Server process the message by async_read the right amount of data and
I\'m sending data asynchronously to TCP socket. Is it valid to send the next data piece before the previous one was reported as sent by completion handler?
async_read_until expects a basic_streambuf into which the data will be read. I don\'t want to allocate additional memory, but using a memory address (from a specified interface that I\'m not allowed t
I am writing a C++ application that is using boost::asio for some http operations. I chose boost::asio assuming it is fully unicode compliant. However, I am unable compi开发者_开发问答le in UNICODE be
In synchronous model, when a client connects to the server, both the client and server have to sync with each other to finish some operations.
socket::async_send() is a composed method which is implemented in termos of zero or more calls to socket::async_write_some(). However, as the documentation describes:
I need to create a network server in C++ for a trading application. This network server needs to perform the following tasks:
At times I get the System Error 995 when using the async_resolve method from an tcp::resolver. The code below shows the relevant code lines.