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boost asio async_write : how to not interleaving async_write calls?

Here's my implementation :

  • Client A send a message for Client B
  • Server process the message by async_read the right amount of data and will wait for new data from Client A (in Order not to block Client A)
  • Afterwards Server will process the information (probably do a mysql query) and then send the message to Client B with async_write.

The problem is, if Client A send message really fast, async_writes will interleave before the previous async_write handler is called.

Is there a simple way to avoid this problem ?

EDIT 1 : If a Client C sends a message to Client B just after Client A, the same issue should appear...

EDIT 2 : This would work ? because it seems to block, I don't know where...

 namespace structure {                                                              
  class User {                                                                     
  public:                                                                          
    User(boost::asio::io_service& io_service, boost::asio::ssl::context& context) :
      m_socket(io_service, context), m_strand(io_service), is_writing(false) {}    

    ssl_socket& getSocket() {                                                      
      return m_socket;                                                             
    }                                                                              

    boost::asio::strand getStrand() {                                              
      return m_strand;                                                             
    }                                                                              

    void push(std::string str) {                                                   
      m_strand.post(boost::bind(&structure::User::strand_push, this, str));        
    }                                                                              

    void strand_push(std::string str) {                                            

      std::cout << "pushing: " << boost::this_thread::get_id() << std::endl;       
      m_queue.push(str);                                                           
      if (!is_writing) {                                                           
        write();                                                                   
        std::cout << "going to write" << std::endl;                                
      }                                                                            
      std::cout << "Already writing" << std::endl;                                 
    }                                                                              

    void write() {                                                                 
      std::cout << "writing" << std::endl;                                         
      is_writing = true;                                                           
      std::string str = m_queue.front();                                           
      boost::asio::async_write(m_socket,                                           
                               boost::asio::buffer(str.c_str(), str.size()),       
                               boost::bind(&structure::User::sent, this)           
                               );                                                  
    }                                                                              

    void sent() {                                                                  
      std::cout << "sent" << std::endl;                                            
      m_queue.pop();                                                               
      if (!m_queue.empty()) {                                                      
        write();                                                                   
        return;                                                                    
      }                                                                            
      else                                                                         
        is_writing = false;                                                        
      std::cout << "done sent" << std::endl;                                       
    }                                          

  private:                                     
    ssl_socket          m_socket;              
    boost::asio::strand m_strand;              
    std::queue<std::string>     m_queue;       
   开发者_JS百科 bool                        is_writing;    
  };                                           
}                                              

#endif


Is there a simple way to avoid this problem ?

Yes, maintain an outgoing queue for each client. Inspect the queue size in the async_write completion handler, if non-zero, start another async_write operation. Here is a sample

#include <boost/asio.hpp>
#include <boost/bind.hpp>

#include <deque>
#include <iostream>
#include <string>

class Connection
{
public:
    Connection(
            boost::asio::io_service& io_service
            ) :
        _io_service( io_service ),
        _strand( _io_service ),
        _socket( _io_service ),
        _outbox()
    {

    }

    void write( 
            const std::string& message
            )
    {
        _strand.post(
                boost::bind(
                    &Connection::writeImpl,
                    this,
                    message
                    )
                );
    }

private:
    void writeImpl(
            const std::string& message
            )
    {
        _outbox.push_back( message );
        if ( _outbox.size() > 1 ) {
            // outstanding async_write
            return;
        }

        this->write();
    }

    void write()
    {
        const std::string& message = _outbox[0];
        boost::asio::async_write(
                _socket,
                boost::asio::buffer( message.c_str(), message.size() ),
                _strand.wrap(
                    boost::bind(
                        &Connection::writeHandler,
                        this,
                        boost::asio::placeholders::error,
                        boost::asio::placeholders::bytes_transferred
                        )
                    )
                );
    }

    void writeHandler(
            const boost::system::error_code& error,
            const size_t bytesTransferred
            )
    {
        _outbox.pop_front();

        if ( error ) {
            std::cerr << "could not write: " << boost::system::system_error(error).what() << std::endl;
            return;
        }

        if ( !_outbox.empty() ) {
            // more messages to send
            this->write();
        }
    }


private:
    typedef std::deque<std::string> Outbox;

private:
    boost::asio::io_service& _io_service;
    boost::asio::io_service::strand _strand;
    boost::asio::ip::tcp::socket _socket;
    Outbox _outbox;
};

int
main()
{
    boost::asio::io_service io_service;
    Connection foo( io_service );
}

some key points

  • the boost::asio::io_service::strand protects access to Connection::_outbox
  • a handler is dispatched from Connection::write() since it is public

it wasn't obvious to me if you were using similar practices in the example in your question since all methods are public.


Just trying to improve Sam's great answer. The improvement points are:

  • async_write tries hard to send every single byte from the buffer(s) before completing, which means you should supply all the input data that you have to the write operation, otherwise the framing overhead may increase due to TCP packets being smaller than they could have been.

  • asio::streambuf, while being very convenient to use, is not zero-copy. The example below demonstrates a zero-copy approach: keep the input data chunks where they are and use a scatter/gather overload of async_write that takes in a sequence of input buffers (which are just pointers to the actual input data).

Full source code:

#include <boost/asio.hpp>
#include <iostream>
#include <memory>
#include <mutex>
#include <string>
#include <thread>
#include <unordered_set>
#include <vector>

using namespace std::chrono_literals;
using boost::asio::ip::tcp;

class Server
{
  class Connection : public std::enable_shared_from_this<Connection>
  {
    friend class Server;
    void ProcessCommand(const std::string& cmd) {
      if (cmd == "stop") {
        server_.Stop();
        return;
      }
      if (cmd == "") {
        Close();
        return;
      }
      std::thread t([this, self = shared_from_this(), cmd] {
        for (int i = 0; i < 30; ++i) {
          Write("Hello, " + cmd + " " + std::to_string(i) + "\r\n");
        }
        server_.io_service_.post([this, self] {
          DoReadCmd();
        });
      });
      t.detach();
    }

    void DoReadCmd() {
      read_timer_.expires_from_now(server_.read_timeout_);
      read_timer_.async_wait([this](boost::system::error_code ec) {
        if (!ec) {
          std::cout << "Read timeout\n";
          Shutdown();
        }
      });
      boost::asio::async_read_until(socket_, buf_in_, '\n', [this, self = shared_from_this()](boost::system::error_code ec, std::size_t bytes_read) {
        read_timer_.cancel();
        if (!ec) {
          const char* p = boost::asio::buffer_cast<const char*>(buf_in_.data());
          std::string cmd(p, bytes_read - (bytes_read > 1 && p[bytes_read - 2] == '\r' ? 2 : 1));
          buf_in_.consume(bytes_read);
          ProcessCommand(cmd);
        }
        else {
          Close();
        }
      });
    }

    void DoWrite() {
      active_buffer_ ^= 1; // switch buffers
      for (const auto& data : buffers_[active_buffer_]) {
        buffer_seq_.push_back(boost::asio::buffer(data));
      }
      write_timer_.expires_from_now(server_.write_timeout_);
      write_timer_.async_wait([this](boost::system::error_code ec) {
        if (!ec) {
          std::cout << "Write timeout\n";
          Shutdown();
        }
      });
      boost::asio::async_write(socket_, buffer_seq_, [this, self = shared_from_this()](const boost::system::error_code& ec, size_t bytes_transferred) {
        write_timer_.cancel();
        std::lock_guard<std::mutex> lock(buffers_mtx_);
        buffers_[active_buffer_].clear();
        buffer_seq_.clear();
        if (!ec) {
          std::cout << "Wrote " << bytes_transferred << " bytes\n";
          if (!buffers_[active_buffer_ ^ 1].empty()) // have more work
            DoWrite();
        }
        else {
          Close();
        }
      });
    }
    bool Writing() const { return !buffer_seq_.empty(); }

    Server& server_;
    boost::asio::streambuf buf_in_;
    std::mutex buffers_mtx_;
    std::vector<std::string> buffers_[2]; // a double buffer
    std::vector<boost::asio::const_buffer> buffer_seq_;
    int active_buffer_ = 0;
    bool closing_ = false;
    bool closed_ = false;
    boost::asio::deadline_timer read_timer_, write_timer_;
    tcp::socket socket_;
  public:
    Connection(Server& server) : server_(server), read_timer_(server.io_service_), write_timer_(server.io_service_), socket_(server.io_service_) {
    }

    void Start() {
      socket_.set_option(tcp::no_delay(true));
      DoReadCmd();
    }

    void Close() {
      closing_ = true;
      if (!Writing())
        Shutdown();
    }

    void Shutdown() {
      if (!closed_) {
        closing_ = closed_ = true;
        boost::system::error_code ec;
        socket_.shutdown(tcp::socket::shutdown_both, ec);
        socket_.close();
        server_.active_connections_.erase(shared_from_this());
      }
    }

    void Write(std::string&& data) {
      std::lock_guard<std::mutex> lock(buffers_mtx_);
      buffers_[active_buffer_ ^ 1].push_back(std::move(data)); // move input data to the inactive buffer
      if (!Writing())
        DoWrite();
    }

  };

  void DoAccept() {
    if (acceptor_.is_open()) {
      auto session = std::make_shared<Connection>(*this);
      acceptor_.async_accept(session->socket_, [this, session](boost::system::error_code ec) {
        if (!ec) {
          active_connections_.insert(session);
          session->Start();
        }
        DoAccept();
      });
    }
  }

  boost::asio::io_service io_service_;
  tcp::acceptor acceptor_;
  std::unordered_set<std::shared_ptr<Connection>> active_connections_;
  const boost::posix_time::time_duration read_timeout_ = boost::posix_time::seconds(30);
  const boost::posix_time::time_duration write_timeout_ = boost::posix_time::seconds(30);

public:
  Server(int port) : acceptor_(io_service_, tcp::endpoint(tcp::v6(), port), false) { }

  void Run() {
    std::cout << "Listening on " << acceptor_.local_endpoint() << "\n";
    DoAccept();
    io_service_.run();
  }

  void Stop() {
    acceptor_.close();
    {
      std::vector<std::shared_ptr<Connection>> sessionsToClose;
      copy(active_connections_.begin(), active_connections_.end(), back_inserter(sessionsToClose));
      for (auto& s : sessionsToClose)
        s->Shutdown();
    }
    active_connections_.clear();
    io_service_.stop();
  }

};

int main() {
  try {
    Server srv(8888);
    srv.Run();
  }
  catch (const std::exception& e) {
    std::cerr << "Error: " << e.what() << "\n";
  }
}
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