Ive got a s开发者_运维问答erver that uses boost::asio which I wish to make multi-threaded. The server can be broken down into several \"areas\", with the sockets starting in a connect area, then once
I\'m using asio synchronous sock开发者_如何学编程ets to read data over TCP from a background thread. This is encapsulated in a \"server\" class.
If am am calling boost::asio::async_write/async_rea开发者_运维百科d directly after each other, will the data be ordered? Or do I need to wait on the callback before I am calling write/read again?
How can I specify \"pick any available port\" for a TCP based server in Boost? And how do I retrieve the port once a connection is accepted?
I am trying to implement a function using boost asio udpSocket, that waits until data is ready to be read, or waits until a timeout expires.
I have a project that uses Boost.A开发者_StackOverflow社区sio and the Media-Decoding-Samples that come with the Intel IPP-Library. The problem is the following. If I compile the project without defini
I\'m looking for the best way to modify the Boost Asio HTTP Server 3 example to maintain a list of the currently connected clients.
So, I\'ve been playing around with the Boost asio functions and sockets (specifically the async read/write).Now, I thought that boost::asio::async_read only called the handler when a new buffer came
in a project we want to wrap the Boost Asio socket in a way, that the using class or the wrapping .h does not 开发者_开发百科have to include the boost headers.