Below is my implementation of the state pattern. In order to persist the State object to my database with NHibernate, I am assigning each state class an enum value. This is stored as a private field o
I\'m designing a pinball game for a Uni project in which there are supposed to be 2 modes: running mode and builder mode, whereby one can design/redesign the layout of the machine.
I was using State Pattern in a normal state machine. I wanted to be able to go from [A -> B], [B -> C], and [A -> C].
i needed help refactoring the following class, Following is a class Operation with variety of Operations in switch :
What are the differences between the Strategy design pattern and the State design pattern? I was going through quite a few articles on the web but could开发者_开发问答 not make out the difference clea
Overview: I am trying to improve the design of a program that I am using state pattern for.I will post a brief description of the problem, an image of the class diagram/description of the current de