NHibernate and State Pattern persistance - a good implementation?
Below is my implementation of the state pattern. In order to persist the State object to my database with NHibernate, I am assigning each state class an enum value. This is stored as a private field on the entity, and mapped to a integer field in my database table.
I want to know whether this is a good implementation as I will be using the state pattern throughout my application and want to get it right the first time. Thanks
public class Order
{
private OrderStatusEnum _statusId;
public virtual Guid Id { get; set; }
private OrderState _status;
public virtual OrderState Status {
get
{
if (_status == null)
_status = GetState(_statusId);
return _status;
}
set
{
_status = value;
_statusId = _status.Id;
}
}
private OrderState GetState(OrderStatusEnum status)
{
switch (_statusId) {
case OrderStatusEnum.Pending:
return new Submitted(this);
case OrderStatusEnum.Completed:
return new Completed(this);
default:
return new NewOrder(this);
}
}
}
public abstract class OrderState
{
private read开发者_运维问答only Order _order;
public OrderState(Order order) {
_order = order;
}
internal Order Order { get { return _order; } }
public abstract OrderStatusEnum Id { get; }
public virtual void Submit() {
throw new InvalidOperationException(
string.Format("Can't Submit a {0} Order", this.GetType().Name)
);
}
public virtual void Complete() {
throw new InvalidOperationException(
string.Format(string.Format("Can't Cancel a {0} Order", this.GetType().Name))
);
}
protected internal void _Submit() {
Order.Status = new Submitted(Order);
}
protected internal void _Complete() {
Order.Status = new Completed(Order);
}
}
public class NewOrder : OrderState
{
public NewOrder(Order order) : base(order) { }
public override OrderStatusEnum Id {
get { return OrderStatusEnum.New; }
}
public override void Submit() {
_Submit();
}
}
public class Submitted : OrderState
{
public Submitted(Order order) : base(order) { }
public override OrderStatusEnum Id {
get { return OrderStatusEnum.Pending; }
}
public override void Complete() {
_Complete();
}
}
public class Completed : OrderState
{
public Completed(Order order) : base(order) { }
public override OrderStatusEnum Id {
get { return OrderStatusEnum.Completed; }
}
}
public enum OrderStatusEnum {
New = 1,
Pending = 2,
Completed = 3
}
Not sure whether to answer or add a comment, but your approach worked very well for me in a similar situation.
I also experimented with the approach described here using the Tarantino framework, but I found it easier to extend from your code.
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