I\'m trying mapp an entity using Entity Framwork 4.1, Code First and Fluent API. My scenary is that I\'m implementing an State Pattern using an abstract class.
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I am just looking for a reasonable answear how implementation of java.util.Iterator is coming under State Design Pattern
In the state pattern how is this modeled ? state A to state B on trigger X and conditon C1 when current state is A
What I gather from typical implementation of State patterns is this: Problem:Represent an object O, whose behavior alters based on its current state.
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I have a page that, when accessed displays a table of information related to a video: Embed code Title Description
I\'ve read about state pattern and now I\'m looking to further my knowledge by exploring a Swing application (exple : calculator) that implements it.
I\'ve used the State pattern to implement a simple finite state machine. Looking at the description given on Wikipedia, and more specifically at the suggested Java implementation, 开发者_如何学运维I w
I\'ve recently returned to C++ development after a hiatus, and have a question regarding implementation of the State Design Pattern. I\'m using the vanilla pattern, exactly as