I want to use the Irrnet network library in an Irrlicht game. The source code uses Linux sockets and I\'m trying to port it for Windows replacing it with code that uses Windows\' Winsock2.
I need to draw a very large number of 3d lines. If I use开发者_StackOverflow driver->draw3dLine(...), the performance drops very badly. I heard that using the Octree we can optimize the drawing by
I\'m getting a \"incompatible vector iterator\" error to what i believe is a invalid iterator void Bomb::CreateExplosion(Game_Manager* EGame_Manager)
does anybody know how anime(move) Human body Parts in Irrlicht. I only found Animathion for the whole mesh.
I would like to draw a 3D segment from point (x1, y1, z1) to point (x2, y2, z2) in a Irrlicht 3D scene.
Closed. This question is opinion-based. It is not currently accepting answers. Want to improve this question? Update the question so it can be answered with facts and citations by editing
I wanted to create a simple IrrlichtDevice with IrrlichtEngine, but when I start the application, the window just appears on the screen and then instantly disappears.
I\'m writing a game using Irrlicht. And I have problem. I have game in /home/m4tx/Projects/Discoverer/Discoverer/bin/Debug/, and models in /home/m4tx/Projects/Discoverer/Discoverer/bin/Debug/media/.
am trying to convert a bullet quaternion(btQuaternion) to an irrlicht quaternion(irr::core::quaternion) for a game am prototyping.
I have a pair of screen coordinates and I need to know if they overlap any GUI elements. Is there some way of doing this or at least finding out if a given point is within the bounds of a GUI element