I have some Irrlicht code that generates a rectangular mesh given a width and height. Here is the code that generates the vertices and indices:
In my game i\'m currently working on, i only need very basic physics, so i don\'t want Newton, ODE, Bullet or similar. I basically only want to fall as long as no node (all equally sized blocks) is be
I\'m doing ray picking to find the scene node that my cursor points at. All of those scene nodes are equally sized cubes. I have the hit scenenode\'s position, the position of the ray intersection and
Ok, here it goes: I managed to compile the .xcodeproj provided with the last zip achive into a .a library file (a static library then).
I\'m trying to make a game (using irrlicht engine with c++) where you can trap your enemy using boxes. But I just don\'t get how to detect what should be moved when a collision between the user and on
I\'m having trouble drawing a font with a开发者_运维知识库n alpha channel: gui::IGUIFont* font = device->getGUIEnvironment()->getBuiltInFont();
行程码打印黑白的可以吗?很多用户不知道自己的行程码打印成纸质版的话,黑白色的可以是否可以正常使用,那么下面小编就分析了一下,想要知道的快来看吧。
I have used PyGame for a while now, and quite enjoyed doing so, but only 2D experience is not going to cut it when I apply for video game jobs, and besides, I have a number of ideas I want to try out
I want to make a 2D game in C++ using the Irrlicht engine. In this game, you will control a tiny ship in a cave of some sort. This cave will be created automatically (the game will have random levels)
I\'m developing a card playing game and would like to print out the symbol for hearts, diamonds, spades and clubs.My target platform will be Linux.