Irrlicht is looking for files in the wrong path
I'm writing a game using Irrlicht. And I have problem.
I have game in /home/m4tx/Projects/Discoverer/Discoverer/bin/Debug/
, and models in /home/m4tx/Projects/Discoverer/Discoverer/bin/Debug/media/
. I have modified code from first Irrlicht example:
#include <irrlicht/irrlicht.h>
using namespace irr;
using namespace core;
using namespace scene;
using namespace video;
using namespace io;
using namespace gui;
int main(int argc, char *argv[])
{
IrrlichtDevice *device =
createDevice( video::EDT_OPENGL, dimension2d<u32>(640, 480), 32,
false, false, false, 0);
if (!device)
return 1;
device->setWindowCaption(L"Hello World! - Irrlicht Engine Demo");
IVideoDriver* driver = device->getVideoDriver();
ISceneManager* smgr = device->getSceneManager();
IGUIEnvironment* guienv = device->getGUIEnvironment();
guienv->addStaticText(L"Hello World! This is the OpenGL!",
rect<s32>(10,10,260,22), true);
IAnimatedMesh* mesh = smgr->getMesh("./media/sydney.md2");
if (!mesh)
{
device->drop();
return 1;
}
IAnimatedMeshSceneNode* node = smgr->addAnimatedMeshSceneNode( mesh );
if (node)
{
node->setMaterialFlag(EMF_LIGHTING, false);
node->开发者_开发百科setMD2Animation(scene::EMAT_STAND);
node->setMaterialTexture( 0, driver->getTexture("./media/sydney.bmp"));
}
smgr->addCameraSceneNode(0, vector3df(0,30,-40), vector3df(0,5,0));
while(device->run())
{
driver->beginScene(true, true, SColor(255,100,101,140));
smgr->drawAll();
guienv->drawAll();
driver->endScene();
}
device->drop();
return 0;
}
But Irrlicht is looking for models only in /home/m4tx/
...
How to repair it?
You need to get the working directory right.
A good debug line in your code is to print the current path, or log it. I normally put it was the first line in main.
#include <unisdt.h>
#include <stdlib.h>
char cwd[1024] = "";
getcwd( cwd, 1024 );
printf( "Current path: %s\n", cwd );
Also check in your code blocks projects file
look for:
<Option working_dir="." />
and change it as needed.
http://wiki.codeblocks.org/index.php?title=Project_file#Working_directory
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