I am writing a simulation in which we need some boxes to be fairly accurately modeled as they move on a set of conveyors.Currently we detect if the box is colliding with the static conveyor surface an
I\'m trying to develop a physics simulation and I want to implement a fourth-order symplectic integration method. The problem is that I must be getting the math wrong, since my simulation is not worki
I\'m doing a little project to teach myself about JOGL. Some of my ideas would be easier with a physics engine. Is there a 3D p开发者_如何学编程hysics engine that\'s particularly good, or is commonly
I am making a simplified version of the ball physics app found at this SO question.I gained a lot from reading through the code and links provided at that question, but in my program I do not use vect
Looking for games/physics engines to use for mobile game development. iPhone there is Cocos2D Android I\'ve found
I am new to iPhone dev and would like to write a game that involves 2d collisions. Would somebody give me a conceptual overview on how the various frameworks interact in a typical 2d collision game?
I\'m trying to make what is (essentially) a simple pool game, and would like to be able to predict where a shot will go once it hits another ball.
I have an oscillation: for each moment of time t, I have a set of samples. I need to play the sound of this oscillation (output to speakers).
is there any physics engine available for j2me as it is for symbian,iphone etc please send me the link or 开发者_运维技巧another source from where i can get the same reply asap. Thanks in advance ever
My scene has a number of stacks of dynamic objects. When the simulation starts, it takes a while for these to \"resolve\" before they become sleeping islands. This affects performance significantly fo