I woul开发者_Python百科d like to make a realisticly looking page flip animation. It does not have to be a true physical model, as long as it looks convincing. Many shops have flash animations of their
I\'m making a game which you can see here, if you are on Windows or Linux: http:/开发者_如何学Go/insertnamehere.org/birdsofprey/
I believe this is a fairly simple question but I have no idea where to start. I\'m trying to implement a feat开发者_C百科ure where an entity (such as an image) can be flicked across the screen such t
I want to make a game where you ride a bicycle down a hill - using accelerometer for rider tilt and a pedal/brake button (vaguely like Moto X Meyhem).
I\'m working on a platformer for the iPhone that is using Box2D and cocos2D. I\'m trying to figure out a way to create similar behavior for my controlled character as is found in the Sonic the Hedgeh
I\'m looking to draw a laser beam which can possibly bounce around a box. Basically the laser beam is of variable length and when it bounces off a surface it will reflect at the angle that it collides
First, sorry for my English, im not an American. My question is how can I remove the shape and body from the space, this isn\'t related with collision detection. Im triying to do this with a touch eve
I have created a collision class to detect collisions using pixels. In my class I\'ve also developed some functions for determining the collsion angle. Based on this I created some examples:
I\'m trying to experiment with 2D physics engines in C++. So far, it seems the most popular开发者_如何学JAVA is Box2D. Unfortunately, Box2D is a rigid body physics engine and that\'s not really going
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