Physics with JOGL (Java, OpenGL)
I'm doing a little project to teach myself about JOGL. Some of my ideas would be easier with a physics engine. Is there a 3D p开发者_如何学编程hysics engine that's particularly good, or is commonly used with JOGL?
You can find some recent examples of JOGL & JBullet used together here
Try jinngine. http://code.google.com/p/jinngine/
I have looked into such frameworks but my apps have been simple enough to do physics more manually with JOGL, such as applying gravity to a reasonably small sized array of objects, making a distance map to calculate collisions, etc.
Take a look at bullet and here the Java port.
Or at this wiki page where a few engines are listed.
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