I am using openGL and programming on an iPhone. I am rendering a glowing \'beam\' on top of my game scene. I am using a few textures with additive blending to make the glow effect. If the beam is re
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I\'m deciding if I want to create a map of multiple textures of my entire scene into several 1024x1024 texture atlases.Is it much of a gain at all to have fewer, larger textures so that you can make l
I have a strange problem when using the above mentioned method: gl.glTexParameterx(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR_MIPMAP_LINEAR);
I was wondering what project type this application was probably developed using? The app is called Sound Literacy.
I\'m using https://github.com/markfguerra/GLWallpaperService/ to make an android live wallpaper. I\'m trying to load a png file as fullscreen background, however currently all I get is a black screen.
I have to create a UITableView, that contains richly formatted text within each UITableViewCell. My first attempt at solving the problem was to convert the text to html and render the text within a U
I\'m new to iPhone programming. I have 6 PNGs that represent all sides of my classroom from the inside. I would like to make them into a single 3-D cube that you woul开发者_如何转开发d view from the i
i am using AndEngine and to get touch events. there is OnAreaTouched() event, but i need to get TAP event of images开发者_Python百科 drawn (to Click)..i can do that using onAreaTouch but that gives e
Is it worth supporting OpenGL ES 1.1 and fixed pipelines when even the most low level hardware can support 2.0 and shading languages?