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OpenGL ES 2.0 vs 1.1

Is it worth supporting OpenGL ES 1.1 and fixed pipelines when even the most low level hardware can support 2.0 and shading languages?

After all, every iO开发者_如何学编程S device for the last 2 years supports 2.0.


if (moneyToSupportES1_1 > moneyToBeMadeBySupportingES1_1)
{
    [self setSupportES1_1:NO];
}

I doubt it would be worth your time, especially if you can get it to work in some limited way without writing to 1.1 standards (solid textures rather than shaders, etc.).


Short answer: not really. Especially if you're only targeting iOS users.

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