I\'ve attempted to load raw, uncompressed VBO data via the method presented in a talk Google did at GDC 2011. This method uses a MappedByteBuffer to quickly load the data in a subsequent call to glBuf
I\'m porting a 2D action game from Windows Phone 7 (developed in XNA 4.开发者_运维知识库0) over to Android. I\'m using a lot of Canvas.drawBitmap() calls - around 200-300 per frame update - with diffe
If I use a glTexImage2D call to create a texture with a buffer like this: glTexImage2D(GL_TEXTURE_2D /* target*/,
i am having this strange problem... i had to capture the screen data and convert it into an image using the following code..this code is working fine over iphone/ipad simulator and on iphone device bu
I am making a paint application using OpenGl framework and I\'m stuck at UNDO/REDO option.. The code I implemented is like this:
I need to set the interval in eglSwapInterval to 0 for my application, however I need to k开发者_StackOverflow中文版now the EGLDisplay for this. Is this call supported in Android, and if so how can I
I\'m creating application to Android using OpenGL开发者_运维百科 ES. I created rectangle using following vertices.
Android 2.1 - Eclipse What steps will reproduce the problem? 1. Create new Texture(managed) using new Texture(FileHandle, Format, bool);
I am working on a project in android.In this project i have to move an image from one place to other.i did it using translateanimation.But it is not moving smoothly.Can anyone suggest usi开发者_如何学
I\'m on Android OpenGL-ES 2.0 and after all the limitations that come with it, I can\'t figure out how to take 2D screen touches to the 3D points I have. I can\'t get the right results.